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> <channel><title>Comments on: Design Is (not) Dead! Long Live (the discussion around) Design?</title> <atom:link href="http://blog.sfmoma.org/2010/10/design-is-not-dead-long-live-the-discussion-around-design/feed/" rel="self" type="application/rss+xml" /><link>http://blog.sfmoma.org/2010/10/design-is-not-dead-long-live-the-discussion-around-design/</link> <description></description> <lastBuildDate>Wed, 19 Jun 2013 21:53:22 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.5.1</generator> <item><title>By: Dominic</title><link>http://blog.sfmoma.org/2010/10/design-is-not-dead-long-live-the-discussion-around-design/comment-page-1/#comment-84524</link> <dc:creator>Dominic</dc:creator> <pubDate>Thu, 11 Nov 2010 20:10:56 +0000</pubDate> <guid
isPermaLink="false">http://blog.sfmoma.org/?p=19009#comment-84524</guid> <description><![CDATA[At the event I asked about design and need, and what a deign problem is nowadays.  I remember now where I got that thought: a piece by Daniel van der Velden in Metropolis M a few years ago. Here si the link http://bit.ly/bFVJWjSpecifically, this bit:&quot;We no longer have any desire for design that is driven by need. Something less prestigious than a ‘designed’ object can do the same thing for less money. The Porsche Cayenne brings you home, but any car will do the same thing, certainly less expensively and probably just as quickly. But who remembers the first book, the first table, the first house, the first airplane? All these inventions went through a prototype phase, to a more or less fully developed model, which subsequently became design. Invention and a design represent different stages of a technological development, but unfortunately, these concepts are being confused with one another. If the design is in fact the aesthetic refinement of an invention, then there is room for debate about what the ‘design problem’ is. Many designers still use the term ‘problem-solving’ as a non-defined description of their task. But what is in fact the problem? Is it scientific? Is it social? Is it aesthetic? Is the problem the list of prerequisites? Or is the problem the fact that there is no problem?&quot;]]></description> <content:encoded><![CDATA[<p>At the event I asked about design and need, and what a deign problem is nowadays.  I remember now where I got that thought: a piece by Daniel van der Velden in Metropolis M a few years ago. Here si the link <a
href="http://bit.ly/bFVJWj" rel="nofollow">http://bit.ly/bFVJWj</a></p><p>Specifically, this bit:</p><p>&#8220;We no longer have any desire for design that is driven by need. Something less prestigious than a ‘designed’ object can do the same thing for less money. The Porsche Cayenne brings you home, but any car will do the same thing, certainly less expensively and probably just as quickly. But who remembers the first book, the first table, the first house, the first airplane? All these inventions went through a prototype phase, to a more or less fully developed model, which subsequently became design. Invention and a design represent different stages of a technological development, but unfortunately, these concepts are being confused with one another. If the design is in fact the aesthetic refinement of an invention, then there is room for debate about what the ‘design problem’ is. Many designers still use the term ‘problem-solving’ as a non-defined description of their task. But what is in fact the problem? Is it scientific? Is it social? Is it aesthetic? Is the problem the list of prerequisites? Or is the problem the fact that there is no problem?&#8221;</p> ]]></content:encoded> </item> <item><title>By: Matt</title><link>http://blog.sfmoma.org/2010/10/design-is-not-dead-long-live-the-discussion-around-design/comment-page-1/#comment-84250</link> <dc:creator>Matt</dc:creator> <pubDate>Tue, 09 Nov 2010 08:09:38 +0000</pubDate> <guid
isPermaLink="false">http://blog.sfmoma.org/?p=19009#comment-84250</guid> <description><![CDATA[The definition of design seems to be constantly expanding and more and more difficult to pin down. Like Jason I was surprised that there were so few attempts to define design, however, it’s transformative nature does make this a daunting task. I believe that the beauty of design in this day and age is its ability to span multiple disciplines and act as a larger and larger umbrella. Perhaps trying too hard to define its limits would hinder practitioners’ willingness to apply design thinking to less traditional design problems. I do not remember who mentioned this during the discussion (I apologize) but it was suggested that in twenty years we might not have something called graphic design (or industrial design). Even if this becomes the case I do not think that the design itself will ever truly seas to exist, though it may go though metamorphoses. We will continue to communicate through images and text as long as we continue to be social beings. The impulses and tools of design are far too basic and engrained in our nature to become obsolete.]]></description> <content:encoded><![CDATA[<p>The definition of design seems to be constantly expanding and more and more difficult to pin down. Like Jason I was surprised that there were so few attempts to define design, however, it’s transformative nature does make this a daunting task. I believe that the beauty of design in this day and age is its ability to span multiple disciplines and act as a larger and larger umbrella. Perhaps trying too hard to define its limits would hinder practitioners’ willingness to apply design thinking to less traditional design problems. I do not remember who mentioned this during the discussion (I apologize) but it was suggested that in twenty years we might not have something called graphic design (or industrial design). Even if this becomes the case I do not think that the design itself will ever truly seas to exist, though it may go though metamorphoses. We will continue to communicate through images and text as long as we continue to be social beings. The impulses and tools of design are far too basic and engrained in our nature to become obsolete.</p> ]]></content:encoded> </item> <item><title>By: Keziah</title><link>http://blog.sfmoma.org/2010/10/design-is-not-dead-long-live-the-discussion-around-design/comment-page-1/#comment-84199</link> <dc:creator>Keziah</dc:creator> <pubDate>Tue, 09 Nov 2010 00:19:49 +0000</pubDate> <guid
isPermaLink="false">http://blog.sfmoma.org/?p=19009#comment-84199</guid> <description><![CDATA[I don&#039;t think design is dead, but I think it&#039;s totally going into a new aspect, it&#039;s getting more practical but at the same time it&#039;s involving in much broader medium. It&#039;s not just like people are looking at a piece of work and get the message and done, but it has to have interaction, and get people to react. I can&#039;t disagree that there are many bad or &quot;unoriginal&quot; designs flooding around within the design field, but it doesn&#039;t mean that people can&#039;t do nice work and open a new aspect to certain subject. Design should be something that&#039;s aesthetically pleasing as well as working functionally, but I found that many of the modern designs are aesthetically pleasing yet the idea behind is confusing. We still can find awesome design nowadays but only if we utilize our tools and skills appropriately. I think that with all the technology and information that we have nowadays, and the combination of the traditional design elements/skills, it could be a pipeline to lead to brand new ideas, and it will be a cycle that never ends.]]></description> <content:encoded><![CDATA[<p>I don&#8217;t think design is dead, but I think it&#8217;s totally going into a new aspect, it&#8217;s getting more practical but at the same time it&#8217;s involving in much broader medium. It&#8217;s not just like people are looking at a piece of work and get the message and done, but it has to have interaction, and get people to react. I can&#8217;t disagree that there are many bad or &#8220;unoriginal&#8221; designs flooding around within the design field, but it doesn&#8217;t mean that people can&#8217;t do nice work and open a new aspect to certain subject. Design should be something that&#8217;s aesthetically pleasing as well as working functionally, but I found that many of the modern designs are aesthetically pleasing yet the idea behind is confusing. We still can find awesome design nowadays but only if we utilize our tools and skills appropriately. I think that with all the technology and information that we have nowadays, and the combination of the traditional design elements/skills, it could be a pipeline to lead to brand new ideas, and it will be a cycle that never ends.</p> ]]></content:encoded> </item> <item><title>By: Sasha</title><link>http://blog.sfmoma.org/2010/10/design-is-not-dead-long-live-the-discussion-around-design/comment-page-1/#comment-84154</link> <dc:creator>Sasha</dc:creator> <pubDate>Mon, 08 Nov 2010 18:02:38 +0000</pubDate> <guid
isPermaLink="false">http://blog.sfmoma.org/?p=19009#comment-84154</guid> <description><![CDATA[Design might have died but it was re-incarnated has a new hybrid. Today&#039;s designers need to be super human to fill all of the roles required in world where graphic design is not just print, but motion, web, film, and space, we must able to do everything, which at times feels a little overwhelming. Graphic design in the traditional sense is long gone, and modern design encapsulates pretty much anything and everything. In the Bauhaus, students were taught to be &quot;total designers,&quot; they would design furniture, typography, buildings, etc. rather than applying their skills to one solitary medium. As times change, we are naturally reverting back to that kind of multidisciplinary design. Therefor, design is not dead, its alive and well :)]]></description> <content:encoded><![CDATA[<p>Design might have died but it was re-incarnated has a new hybrid. Today&#8217;s designers need to be super human to fill all of the roles required in world where graphic design is not just print, but motion, web, film, and space, we must able to do everything, which at times feels a little overwhelming. Graphic design in the traditional sense is long gone, and modern design encapsulates pretty much anything and everything. In the Bauhaus, students were taught to be &#8220;total designers,&#8221; they would design furniture, typography, buildings, etc. rather than applying their skills to one solitary medium. As times change, we are naturally reverting back to that kind of multidisciplinary design. Therefor, design is not dead, its alive and well <img
src="http://blog.sfmoma.org/wp/wp-includes/images/smilies/icon_smile.gif?7481d4" alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Jen A</title><link>http://blog.sfmoma.org/2010/10/design-is-not-dead-long-live-the-discussion-around-design/comment-page-1/#comment-84084</link> <dc:creator>Jen A</dc:creator> <pubDate>Mon, 08 Nov 2010 06:22:13 +0000</pubDate> <guid
isPermaLink="false">http://blog.sfmoma.org/?p=19009#comment-84084</guid> <description><![CDATA[In my opinion, design is far from being dead, in fact, in some ways I think it&#039;s just beginning. Yes, design practices have changed over time but the conceptual ideas behind design and their ability to impact the world have not. As designers, we have to take advantage of all the rapid advances in technology and recognize how lucky we are to be surrounded by so many opportunities to create new &quot;things&quot;.  I agree with those who feel we are at the forefront of change in design and it is exciting/scary (in a good way) to think of where we are heading. So let&#039;s not dig design an early grave but instead start thinking about how we can help design evolve with us in the future.]]></description> <content:encoded><![CDATA[<p>In my opinion, design is far from being dead, in fact, in some ways I think it&#8217;s just beginning. Yes, design practices have changed over time but the conceptual ideas behind design and their ability to impact the world have not. As designers, we have to take advantage of all the rapid advances in technology and recognize how lucky we are to be surrounded by so many opportunities to create new &#8220;things&#8221;.  I agree with those who feel we are at the forefront of change in design and it is exciting/scary (in a good way) to think of where we are heading. So let&#8217;s not dig design an early grave but instead start thinking about how we can help design evolve with us in the future.</p> ]]></content:encoded> </item> <item><title>By: K Arthur Dwyer</title><link>http://blog.sfmoma.org/2010/10/design-is-not-dead-long-live-the-discussion-around-design/comment-page-1/#comment-84076</link> <dc:creator>K Arthur Dwyer</dc:creator> <pubDate>Mon, 08 Nov 2010 03:58:50 +0000</pubDate> <guid
isPermaLink="false">http://blog.sfmoma.org/?p=19009#comment-84076</guid> <description><![CDATA[As the US transitions into a knowledge economy, design has become more interdisciplinary. As technology advances, the tools of our trade have become more ubiquitous. As a result, new forms of design have permeated the landscape. Guthrie Dolin gives an example of the Standard Hotel Target fashion spectacle that used a visualizer programed by Daft Punks light designer. Instances like this show design is branching into new territories of experience.To say design is dead seems disingenuous. Marcel Duchamp&#039;s readymades did not mean the end of art. Instead art continues to embrace new forms of representation. Likewise, design will continue to propagate different modes of experience. To maintain our role as the pied piper, design will have to.That being said, I found each speaker interesting in different ways. The point that the web is not necessarily the most sustainable medium. Bob Aufuldish&#039;s example of how form doesn&#039;t necessarily follow function, showing nicely package carrots. Melina Jone&#039;s engaging introductions.]]></description> <content:encoded><![CDATA[<p>As the US transitions into a knowledge economy, design has become more interdisciplinary. As technology advances, the tools of our trade have become more ubiquitous. As a result, new forms of design have permeated the landscape. Guthrie Dolin gives an example of the Standard Hotel Target fashion spectacle that used a visualizer programed by Daft Punks light designer. Instances like this show design is branching into new territories of experience.</p><p>To say design is dead seems disingenuous. Marcel Duchamp&#8217;s readymades did not mean the end of art. Instead art continues to embrace new forms of representation. Likewise, design will continue to propagate different modes of experience. To maintain our role as the pied piper, design will have to.</p><p>That being said, I found each speaker interesting in different ways. The point that the web is not necessarily the most sustainable medium. Bob Aufuldish&#8217;s example of how form doesn&#8217;t necessarily follow function, showing nicely package carrots. Melina Jone&#8217;s engaging introductions.</p> ]]></content:encoded> </item> <item><title>By: Rosanne Chan</title><link>http://blog.sfmoma.org/2010/10/design-is-not-dead-long-live-the-discussion-around-design/comment-page-1/#comment-84074</link> <dc:creator>Rosanne Chan</dc:creator> <pubDate>Mon, 08 Nov 2010 03:54:13 +0000</pubDate> <guid
isPermaLink="false">http://blog.sfmoma.org/?p=19009#comment-84074</guid> <description><![CDATA[I can honestly say that when I decided to go to an art college and pursue graphic design, I was only thinking about making pretty or cool things. It never crossed my mind that design can be some sort of superhero &quot;changing&quot; the world and &quot;saving&quot; its people.Now that I&#039;ve been in college for three years, I think of design as a vehicle. Design can be used to not only make things &quot;pretty&quot; but it can persuade people as well. Through good looks and function, design can grab attention and speak as a universal language.But with the advances in technology today, we&#039;ve reached a point where design today could arguably be &quot;unoriginal&quot; and everything comes from one place or another because of the easy access to everything. Some programs, like PowerPoint, have templates that create a &quot;look&quot; and is easy for those who want something &quot;good looking&quot; and functions well (although I argue otherwise).I don&#039;t think design is dead. I believe that if design is used right, it should be a universal language, understood by everyone. Being a universal language holds power to not only enjoy pretty looking things but could also change the world by being universal.]]></description> <content:encoded><![CDATA[<p>I can honestly say that when I decided to go to an art college and pursue graphic design, I was only thinking about making pretty or cool things. It never crossed my mind that design can be some sort of superhero &#8220;changing&#8221; the world and &#8220;saving&#8221; its people.</p><p>Now that I&#8217;ve been in college for three years, I think of design as a vehicle. Design can be used to not only make things &#8220;pretty&#8221; but it can persuade people as well. Through good looks and function, design can grab attention and speak as a universal language.</p><p>But with the advances in technology today, we&#8217;ve reached a point where design today could arguably be &#8220;unoriginal&#8221; and everything comes from one place or another because of the easy access to everything. Some programs, like PowerPoint, have templates that create a &#8220;look&#8221; and is easy for those who want something &#8220;good looking&#8221; and functions well (although I argue otherwise).</p><p>I don&#8217;t think design is dead. I believe that if design is used right, it should be a universal language, understood by everyone. Being a universal language holds power to not only enjoy pretty looking things but could also change the world by being universal.</p> ]]></content:encoded> </item> <item><title>By: Suzanne</title><link>http://blog.sfmoma.org/2010/10/design-is-not-dead-long-live-the-discussion-around-design/comment-page-1/#comment-84065</link> <dc:creator>Suzanne</dc:creator> <pubDate>Mon, 08 Nov 2010 00:56:02 +0000</pubDate> <guid
isPermaLink="false">http://blog.sfmoma.org/?p=19009#comment-84065</guid> <description><![CDATA[I don&#039;t believe that Design is Dead, only that this technology revolution we&#039;re experiencing is introducing new mediums for design. I imagine when TV was introduced or even the printing press was invented, it was a drastic change for designers in terms of how they presented their work, but the idea of design was still the same. Concurrently, as we go through this technology boom, there is also a movement to get design back to its roots - handmade is all the rage (etsy), everyone wants the letterpress look, and it&#039;s considered cool to go &quot;off the grid.&quot;So, yes, with technology we have access to everything and that can be overwhelming (and scary, change can be scary). But with this access it&#039;s also exciting to think about all of the different paths we can take with our design.If only we could access more time...]]></description> <content:encoded><![CDATA[<p>I don&#8217;t believe that Design is Dead, only that this technology revolution we&#8217;re experiencing is introducing new mediums for design. I imagine when TV was introduced or even the printing press was invented, it was a drastic change for designers in terms of how they presented their work, but the idea of design was still the same. Concurrently, as we go through this technology boom, there is also a movement to get design back to its roots &#8211; handmade is all the rage (etsy), everyone wants the letterpress look, and it&#8217;s considered cool to go &#8220;off the grid.&#8221;</p><p>So, yes, with technology we have access to everything and that can be overwhelming (and scary, change can be scary). But with this access it&#8217;s also exciting to think about all of the different paths we can take with our design.</p><p>If only we could access more time&#8230;</p> ]]></content:encoded> </item> <item><title>By: Jason</title><link>http://blog.sfmoma.org/2010/10/design-is-not-dead-long-live-the-discussion-around-design/comment-page-1/#comment-84063</link> <dc:creator>Jason</dc:creator> <pubDate>Mon, 08 Nov 2010 00:32:45 +0000</pubDate> <guid
isPermaLink="false">http://blog.sfmoma.org/?p=19009#comment-84063</guid> <description><![CDATA[Definition of design according to the online dictionary:
a. To conceive or fashion in the mind; invent: design a good excuse for not attending the conference.
b. To formulate a plan for; devise: designed a marketing strategy for the new product.
2. To plan out in systematic, usually graphic form: design a building; design a computer program.
3. To create or contrive for a particular purpose or effect: a game designed to appeal to all ages.
4. To have as a goal or purpose; intend.
5. To create or execute in an artistic or highly skilled manner.It sort of surprises me that within so many peoples discussion of design, there&#039;s rarely an attempt at first outlining what their definition is of the word. I feel that often people are talking about completely different things yet are still using the word &#039;design&#039; to encompass these disparate ideas. And while the word design can be a huge umbrella encompassing a number of disciplines, I think that&#039;s all the reason more for one to delineate those distinctions. In response to the question of design being dead, I think that realizing the broad definition that design takes, and even just graphic design, makes one realize that &#039;design&#039; will not die until the human race stops conceiving thoughts. The mediums and tools used to execute them will undoubtedly change, but the process will remain as important as ever.]]></description> <content:encoded><![CDATA[<p>Definition of design according to the online dictionary:<br
/> a. To conceive or fashion in the mind; invent: design a good excuse for not attending the conference.<br
/> b. To formulate a plan for; devise: designed a marketing strategy for the new product.<br
/> 2. To plan out in systematic, usually graphic form: design a building; design a computer program.<br
/> 3. To create or contrive for a particular purpose or effect: a game designed to appeal to all ages.<br
/> 4. To have as a goal or purpose; intend.<br
/> 5. To create or execute in an artistic or highly skilled manner.</p><p>It sort of surprises me that within so many peoples discussion of design, there&#8217;s rarely an attempt at first outlining what their definition is of the word. I feel that often people are talking about completely different things yet are still using the word &#8216;design&#8217; to encompass these disparate ideas. And while the word design can be a huge umbrella encompassing a number of disciplines, I think that&#8217;s all the reason more for one to delineate those distinctions. In response to the question of design being dead, I think that realizing the broad definition that design takes, and even just graphic design, makes one realize that &#8216;design&#8217; will not die until the human race stops conceiving thoughts. The mediums and tools used to execute them will undoubtedly change, but the process will remain as important as ever.</p> ]]></content:encoded> </item> <item><title>By: Suri</title><link>http://blog.sfmoma.org/2010/10/design-is-not-dead-long-live-the-discussion-around-design/comment-page-1/#comment-83933</link> <dc:creator>Suri</dc:creator> <pubDate>Sat, 06 Nov 2010 20:47:04 +0000</pubDate> <guid
isPermaLink="false">http://blog.sfmoma.org/?p=19009#comment-83933</guid> <description><![CDATA[I am not sure how much sense my comment will make, because I am increasingly confused these days about design (and art). Similar to Anna, I also came to CCA thinking that a designer, as well as an artist, was meant to produce pretty and cool things. During my first year at CCA, I additionally learned that graphic designers had to successfully convey a universal sense and message of whatever their piece (logo, editorial, book, website, etc) was about. For example, a book about perfume could not be masculine and sterile looking, or use a typeface like Memphis. And then this year, I started to realize that graphic design is not purely for advertising some commercial/political events, goods or services. Graphic design could actually facilitate ordinary people&#039;s understanding of certain data or news. Graphic design could promote NGOs and social causes. Graphic design could help bring changes and hope to its audience. Such truths should have been evident all the time, but it was only this semester that I realized this. It was only this semester that I started feeling like I could be an activist and designer that is useful to the world. Conceptual design sounded so meaningful and wonderful. I was experiencing a &quot;Eureka&quot; feeling and special excitement, I should say.But these days what confuses me is the equilibrium between pretty design and conceptual design, somewhat ironically. I started looking more closely at more designs, artworks and films that greater amount of audience responds to, in order to be a formalist. The more closely I look at famous/popular designs, paintings and films, the more I realize how not many of them are visually strong without their stories and concepts. I saw the traditional sense of art and design, which at least I believe was about being a formalist, being blurred. Especially when it comes to films (since I watch a variety of films these days) I realize that it is those films with compelling storylines and concepts that appeal to more viewers, not those artistic films with beautiful visual experiments. When it comes to graphic design as well, many of what we graphic designers find beautiful and amazing do not attract a lot of general public. General public, I think, tend to like functional or cheap products, and books/magazines with visceral or curiosity-evoking stories, although those may not look cool or pretty. I am therefore really confused about how beautiful, conceptual, and functional a design should be in order to be successful. I wish there was a right answer, or formula, sometimes. But other times I am glad there is no defined answer. I must be very confused.]]></description> <content:encoded><![CDATA[<p>I am not sure how much sense my comment will make, because I am increasingly confused these days about design (and art). Similar to Anna, I also came to CCA thinking that a designer, as well as an artist, was meant to produce pretty and cool things. During my first year at CCA, I additionally learned that graphic designers had to successfully convey a universal sense and message of whatever their piece (logo, editorial, book, website, etc) was about. For example, a book about perfume could not be masculine and sterile looking, or use a typeface like Memphis. And then this year, I started to realize that graphic design is not purely for advertising some commercial/political events, goods or services. Graphic design could actually facilitate ordinary people&#8217;s understanding of certain data or news. Graphic design could promote NGOs and social causes. Graphic design could help bring changes and hope to its audience. Such truths should have been evident all the time, but it was only this semester that I realized this. It was only this semester that I started feeling like I could be an activist and designer that is useful to the world. Conceptual design sounded so meaningful and wonderful. I was experiencing a &#8220;Eureka&#8221; feeling and special excitement, I should say.</p><p>But these days what confuses me is the equilibrium between pretty design and conceptual design, somewhat ironically. I started looking more closely at more designs, artworks and films that greater amount of audience responds to, in order to be a formalist. The more closely I look at famous/popular designs, paintings and films, the more I realize how not many of them are visually strong without their stories and concepts. I saw the traditional sense of art and design, which at least I believe was about being a formalist, being blurred. Especially when it comes to films (since I watch a variety of films these days) I realize that it is those films with compelling storylines and concepts that appeal to more viewers, not those artistic films with beautiful visual experiments. When it comes to graphic design as well, many of what we graphic designers find beautiful and amazing do not attract a lot of general public. General public, I think, tend to like functional or cheap products, and books/magazines with visceral or curiosity-evoking stories, although those may not look cool or pretty. I am therefore really confused about how beautiful, conceptual, and functional a design should be in order to be successful. I wish there was a right answer, or formula, sometimes. But other times I am glad there is no defined answer. I must be very confused.</p> ]]></content:encoded> </item> </channel> </rss>